Mayan Secret Box

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Vintage 1998 WIZARD OF OZ WICKED WITCH TRINKET BOX /MIDWEST OF CANNON FALLS.NIB. Ending Oct 10 at 6:34PM PDT 9d 17h.

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I recently ran across a very interesting post on a website that GC rules prevent me from naming. [However, you can search for it, at your peril, with the DuckDuckgo browser.] It was a background feature about Dasha (aka Anya, Alexia, Maya, Julietta, Sonya A, Lera), one of the most popular models for LS Studios.
What follows is the text of the actual post, largely unaltered by me except for the occasional clarification or grammatical edit.
In 2014, a woman going by the name of Maya posted a statement on a Russian Blog dedicated to former child models about her time with LS Studios, and what happened during that time.
[The following is a English translation of the source link] !! Sadly, the original link was not cited in the post.
[Note that Maya gives conflicting accounts on why she stopped modeling in 2004.]
'My name is Maya. I was born in Kiev in winter of 1992. I had a great family with lovely grandparents, and my parents loved me. I was an ordinary girl.
Back in the days, there was an TV ad about a company that provided an opportunity for children to become actors or actresses. The ad was so good and tempting that we (my parents and me) bought into it blindly. I really wanted to become an actress or, at least, a model. My parents contacted them and we went for an interview. This is how it all had started. And at the end we didn't expect that one day they would ditch us.. and when they did, it was awful.. it was so bad, it hurt our feelings..
Anyways, I was 7 when they showed us some photo sets with beautiful girls in different clothes and dresses. They said that all those sets were published on foreign websites (mostly, American) and offered to make nude sets. We accepted it because those photos were stunning. According to what my mom said, they didn't pay much. She spent a lot on things (food and sometimes clothes) to get me ready for photo sets. Each time it cost about 200 Hryvnias (about $28 in early 2000s). It wasn't a big deal, actually.
The thing is that I really enjoyed the process of making photo sets. You know that girls like attention. The more attention they get the more happy they are. Each girl liked when staff helped her with makeup, haircuts and getting dressed and treated her as a Hollywood star. The company had a tiny sewing room, where they produce costumes and stunning dresses. Oh, by the way, I want to mention that they didn't force us to strip. We played while they were making photos with us and it was just a fun thing to get undressed. As I am speaking for myself, I have no idea whether they did 'something' with other models, but nobody touched me that's for sure. Under normal circumstances the only people I was touched by were the makeup artist and hairdresser.
The staff in general worked very hard to make sure, that models didn't make friends with each other. I think they did it on purpose, because they were changing crews very often. They were worried about our feelings for that matter. I guess. The weird thing was that I was only given 3 photos from each set. [Many thanks to one gentleman, who recently sent me all of my photos].
In 2004, the company ended up being closed by the police. My parents didn't want to lose their social status so they didn't say anything to help the police with investigating the company? At the time, everything went quiet.
I reached puberty early due to my genes. My first time [having sex] was way, way after the photo sets.
I understand the fact that these nude photo sets of me cause sexual feelings for everyone. Not only 'perverts' are affected by them. These photos are pieces of art. But you never know what an ill-minded person will do with them (he/she might become cruel and rape kids..) Nobody can help it. It is what it is, and it will always be like that. Because it is temptation. But, how to control it? I think, there's a solution for it by requiring special licenses for watching materials with child sexual content. Just as people get gun licenses in some countries. These licenses would make people responsible for their actions.
When I felt that I didn't want to continue work for the last company, I quit. I used to work for many companies. I can mention one - Alex Models, the company that published LS magazine. I don't remember much, but they got shut down, and the owner of the company was arrested. But as nobody wanted to taint their lives [with scandal] the owner of Alex Models was released.
Nowadays, I'm a loving wife and mom. I have a beautiful daughter. Of course, life at times can be difficult, but I'm still too young to give up (I'm only 21). Everything will be fine.'
I have included some (possibly duplicated) background information on Maya from the same post.
Maya was born in Kiev in winter of 1992, and lived in central Ukraine.
From an early age, Maya was interested in becoming an actress, and to a less degree, a fashions model. In 1999, her family and her saw a TV ad for modeling for 'Ukrainian Angels', which was at the time owned by Alexander Chursin under the parent company 'Alex Models'. At that time, views on sexuality in Ukraine were more relaxed and things like nudism were very common. This, as well as the good money to be earned, is likely what convinced Maya's parents to allow her to model nude.
Maya started nude modeling for the 'Ukrainian Angels' in the year of 1999. She was 7 years of age when she started modeling. Ukrainian Angels was renamed to LS Studio in 2001, after some customers pointed out to Alexander Chursin that he might *not* want to advertise to law enforcement where his studio was located.
Maya described the atmosphere for the LS related studios as fun and relaxed. Often female photographers were used to put the models at ease. However, they encouraged the models to not make friends with each other.
Between 2000 and 2004, Maya modeled for over 50 sets and videos for the various websites under LS Studios, and was listed under various model names, though some websites listed her true first name.
She was one of the most popular models from LS Studio and had many fans. She was best known as Dasha or Anya. Her fans were nick-named 'Dashaphiles'.
Most of her modeling was done between the ages of 9 to 11 years old. Dasha entered puberty at an early age, and she was often mistaken for someone older. She was almost fully developed by 12 years old.
After LS Studio was raided by police in Ukraine in July 2004, Maya and her mother, like all of the other LS models, refused to press charges or testify against the studio or its owners.
She is currently married with children. Her surname or identity will not be given here for privacy concerns.

GameBoomersWalkthrough by Tally Ho

I strongly urge you NOT to print this walkthrough. It makes no sense. Instead, save it to your hard disk, then you can load it (offline) while playing the game, and use <Alt-Tab> to switch between the game and the walkthrough. The reason is, it contains many internal links to pictures and answers, which are cascaded at the end of the main text. Printing will result in zillions of pages, some blank, wasting paper and time.

Nancy Drew:Deputy Museum Curator

Theintroductory sequence reveals your new position - Assistant toJoanna Riggs at the Beech Hill Museum. Your father's friend,Frederick Rose used his influence to help get the job. Joannaexplains what the exhibit is all about, and introduces threenames during the conversation: Alejandro del Rio, MexicanConsulate; Taylor Sinclair, Dealer of Antiquities; and Henrik vander Hune, Expert on Mayan writings. If you ask for 'any lastadvice' as your final question, she says 'Semper ubisub ubi.' Cute. The Latin translates into nonsense: 'Alwayswhere under where.' But if you read that sentence aloud, itsounds like 'Always wear underwear.' Good adviceJoanna; thanks.

She says youhave several tasks ahead, so head to the other end of thebuilding, and find the Laboratory. (As you step out of theoffice, the main entrance to the Museum is just to your right.Exiting there will take you to the Washington Metro, and accessto several other locations. Turning left, takes you into themuseum's exhibition hall.) Straight ahead is the receptionist'sarea. Go there, and pick up a guide to the museum. See where itsays 'Ekahau, God of Travelers' on the front, and twomore clues on the inside? Jot these down; you will need to recallthem later. As you study other museum exhibits, there will belittle tidbits of information you will either have to remember,or return to find it. Taking notesis the key to success in this game. Notice the display ofheadphones behind the desk. You can't open it yet. Go into theExhibition Hall. Explore if you like, but you will be wanting tovisit those displays with the headphones on. Continue to the farend of the room, until you come to the base of the pyramid. Lookto the right, and you will see two more doors. One is an openarchway to the garden area, and the other is a door leading tothe employee's area. Go there.

TheLaboratory

Introduceyourself to Henrik van der Hune. He talks about his field ofexpertise, translating Mayan glyphs. After speaking with him, youshould examine the broken pot and the ham radio seen near hisdesk, and the Spectro-Analyzer, that big blue machine on theother side of the lab. (Click on the power switch on each machine.)Talking with Henrik again will reveal information about all threeitems.


Take note: it is not possible to exhaust all conversations, as it is in most games. Sometimes, you will find the conversation ending abruptly, leaving some topics unavailable. Throughout this game, you will find multiple questions available when you proceed through a conversation, but some choices will result in your becoming stuck in the game, while other choices will allow you to finish. As a rule, be a cautious detective, and try to proceed in such a way as to not 'blow your cover.'

Go now to yourdesk, the one to the left of the door, and examine the clipboardcontaining a list of chores for you to finish. The first oneseems obvious - re-assemble that broken pot, as soon as you findthe missing piece(s) that is. It appears Sonny already did thesecond one, as well as the last two. What's this priority job?Take a paper to the Consulate? Something else to look for, Iguess. Order Bubble-Wrap. That's easy enough, the phone numberfor packing supplies is right there next to the phone. CallSilvio's at 555-9963. Oops, Silvio is not too thrilled to hearfrom Beech Hill. Seems they haven't been paying their bills. Ohwell, at least you can cross that chore off the list.

Look in Sonny'sdesk drawer. Three things to get: a loosecabinet knob, his notebookcontaining much information that we don't quite understand yet,including a map of the display cases that looks like it will comein mighty handy; and a Koko KringleKandy bar. Make a mental note of the name of the candy, and whatthat cow logo looks like. You just might need to remember itlater.

The ShippingRoom

Let's exit thelab, and go straight across the hall into the shipping/receivingroom. Take a couple of steps into the room, and turn around toface the doorway. You can see the phone, and a clipboard on thewall. Reading the clipboard reveals one item of interest. Number1113 is an ornamental jade with an unidentified glyph. If youexplore the items on the shelves, you will find severalcontainers, all locked. The one labeled BH 1113 has a keypad lockon it. Perhaps we will find the code somewhere. On the other setof shelves is an open carton containing 'Sonny's Stuff.'Look in the box and take two items: a computerdisk of Sonny's, and a pieceof that broken pot.

Secret

Before exiting,go towards the door, and look to the right wall. Between thestepladder and the shelves is a panel of some sort on the wall.Examine it and you will discover that it is the control for theaudio clips that accompany the exhibits. One of your chores tellsyou to match the narrations with their appropriate exhibits.Can't do much without more information, so let's head out and goto the entrance area of the building again. Go around behind thereceptionist's desk, and put that knob on the cabinet. Now youcan open it and take a headphone.While you are right there, open the drawer in the desk and takethe key-card.

The Exhibits

This is where Sonny's diagram will come in really handy. If you looked at the controller for the narrative blurbs, you observed that they are labeled A, B, C - up through O; fifteen in all. This little map allows you to identify which exhibit location is associated with which audio control.

Let's go aheadand tackle that audio system. Write down the letters A-O on acolumn, then visit each exhibit and place a descriptive word byeach letter. For example, A = Ham Radio, F = Mayan Influence etc.

Whenthat list is complete, return to the control panel in theShipping Room. Open any one of the controllers, let's use A as anexample. On first inspection, you see the large letter A, a greenarrow, and up-and-down arrows. The A never changes, it is tied tothe location where you saw the Ham Radio exhibit. The green arrowplays the currently selected audio piece, and the up-and-downarrows change the selection. Suggested procedure: Stick with A,and using the up-and-down arrows, start with 1 and listen to eachaudio blurb from 1 to 15. Using the list you created, write thenumbers representing the audio selections opposite thedescriptive name you chose. If you were really observant, yourealized that several of the audio selections played correctly.In fact, ten are okay, and only five need to be fixed. The wrongones are A, C, D, G, and J. Want the complete layout? Too lazy tocreate your own, huh? ClickHere.


As you went through the garden area, if you happened to examine the Monolith close-up, you met Taylor Sinclair. If you didn't do that, go there now and examine the Monolith to make him appear. He's kind of a greaseball, but seems harmless enough. He tells you some interesting things, and wants you to come to his office later. Not to check on his collection of etchings, I hope. Let's worry about him later.

Go to thecenter of the entrance lobby area and look around. See the threetall advertisements, one blue and two red? Look at the red one tothe left of the entrance, between there and the Receptionist's.Look closer, and find a paper airplaneon the floor. Pick it up, and it turns out to be the documentthat needs to go to Alejandro. Whoo! Half a million dollars, andthat's only the 'rental!' Head out the big brass door,and take the Metro to the Consulado de México.


Sometimes, when you attempt to visit another location, or place a phone call, you cannot because it is too late in the day. If this happens when you try to see Alejandro, or Sinclair, or later on - the hospital, go to your hotel room and reset the time. On your clock, choose Alarm, then change the time with the arrows, then select 'Set.'

Consulado deMéxico

Examine the table acrossfrom the entrance, and read a pamphlet regarding provenance. Talkwith Alejandro, and near the end of the conversation, give himthe documents. He will not let you take them back, not to worry.Just return to the Museum, and go about more of those chores.

When you get back, go allthe way through the Exhibit Hall, and up the steps into theTemple. Straight ahead, and slightly right, is a stone plinthwith two bowls displayed on it. Look closely at the bowls, andfind another piece of the broken pot.Go back to the lab. If you have two pieces in inventory, you willbe able to assemble the pot. The turntable rotates, and youshould be able to figure out what goes where. It's pretty easy,and when it's done, it's done. Let's check the list. Well! onlyone chore left. 'Re-order the Number Exhibit.' What'sthat all about? Go to the exhibits and find the Number display.It's at location D.

Do you see where the cursor is in the picture to the right? Hovering over the lock on the cabinet? That's the way to open the box in order to get to the number exhibit. The lid swings up to the left, so when you go to close it, look up to the left to find it.

Oh no! Some of the numbers are bars-and-dots, which we can figure out easily enough; but some are god-heads, which also stand for numbers. What's worse, two tiles are missing. Some research is necessary.

Sonny's Disk

Head to your hotel room,it's time for some research. Go to your laptopcomputer, and before you turn it on (by clicking on the screen,)insert Sonny's disk in the drive. The drive in the computer isthe floppy, that thing next to it is a Zip drive. You will find aZip disk later. Clicking on the computer icon reveals yourpersonal notes. These expand as you progress through the game.Clicking on the Floppy icon prompts you to enter a password. Ifyou enter the wrong password, or none, it buzzes and shows youthat cow logo you saw before. Remember the name ofthe candy?

Under 'Stuffto do' is something we know already. 'Stuff to to'is the important one - it tells all about the numbering system.Want to do it yourself? Make a list of twenty numbers, from Zeroto Nineteen. Make a brief description, such as 'Hat'Doctor' and so on, next to the numbers they represent.The bars and dots are easy; the dots are one each, and the barsare five. So if you ever see three bars and two dots for example,that's seventeen. Take care, though, looking at the dots. Theymust be dots, not some other little symbol. If another symbolappears where a dot could be, just ignore it. So three bars, twodots and a little 'thing' between them is still seventeen. Stuffto forget? I think not. Look at the top of the page, and you willget Sonny's log-in name sjoonand his password, spacebaby.Before you leave the hotel room, reset theAlarm to morning. 9:00 a.m. is good.

TheNumbers

Youneed to find the two missing pieces for the number exhibit. Go tothe Maya Influence exhibit (position F) and open the display case.Look closer and find one of the tiles. Now go around the leftside of the Pyramid, and enter the garden. Ahead to the right isthe Bicephalic Altar. Find the other number-tile sitting there.Now you can head back to the number-case and put it all insequence. Click here to see it solved.

TaylorSinclair

Takethe Metro to Sinclair's office. (If you did not encounter him inthe garden, you must do so to make the location accessible. Ifyou still need to do that, go to the monolith and look at itclose-up.) Talk to Sinclair about everything. Go back to theMuseum and talk with Joanna now. Be sure to ask her about Henrikand where he worked before. If you did not happen to look at themagazines on the little table, inspect them now to see an articleabout Prudence Rutherford and her necklace; the one Sinclair saidwas stolen. Looks something like the Pacal jade. (If you lookedat the brass plaque listing the Museum's Donors, you note theconnection with Ms Rutherford; if you haven't looked at theplaque, do it now. It's just outside the office.)

Uh-Oh,Trouble at Beech Hill

Goback to the lab, and cross off the chores you have finished. Whenyou exit the lab, the security alarm sounds, and Joanna tells youthe Museum's been robbed. Someone stole the Pacal jade and she'sin deep doo-doo now. Inspect the crime scene and discover theScarlet Hand. Talk to Joanna about everything, including evidencethe police found. She tells you to have a look around. Go back tothe Pacal exhibit and take the red hand. Talk to Joanna about thered hand you found, and Henrik's whereabouts. She asks you toanalyze the Scarlet Hand.

TheSpectro-Analyzer

Gointo the lab, and straight ahead to the Spectro-Analyzer, thatbig blue machine. Turn on the power, and place the red hand inthe compartment on the left. Press Start to do the analysis. Thegraph appears, and you need to find the matching compound. Press'Compare' then the left arrow until the graphs match. (Aboutsix hits on the right arrow or once to theleft will do it.) Then press 'Match.'HgS - 'That's it!' she says. Huh? That's what? It's asymbol for a chemical compound. If you have forgotten your high-schoolchemistry, not to worry. There is a Periodic Table of Elements onthe wall, and this one has a feature that most tables do not -hotspots that automatically tell you what you want to know. Thespot at the right end of the red area reveals that Hg stands forMercury, and the spot in the upper-right yellow area tells youthat S stands for Sulfur.

Everythingyou ever wanted to know about Mercury Sulfide can be seen at thiswebsite: http://mineral.galleries.com/minerals/sulfides/cinnabar/cinnabar.htm

Report yourfindings to Joanna. She tells you that Mercury and Sulfur make amineral called Cinnabar. Also ask her about obtaining someCinnabar, and the whereabouts of Henrik. ESSENTIAL:Use the phone in the lab to call 'Keep It Real' 555-6766.Learn that someone named J.R. ordered cinnabar just last week. Wereally should talk to Henrik about all this. Let's go see if heis in the garden. Nope, not there. Oh No! As you return to thegallery, Henrik turns up all right, on his back at the foot ofthe stairs! He is hauled off to the hospital, and you end up inyour room, talking with Bess and George. (Before you leave, setthe time to 10 a.m.) Back at the Museum, talk with Joanna. Sheseems to be slipping a notch or two. Go to the lab and check yourvoice-mail. You should have two messages, one from Franklin Rose,and one from Nurse Bluefoot. Call them both. Let's visit thehospital and see what's going on.

The Hospital

Go see Henrik.He seems to have sort of a selective memory. Put the Scarlet Handon his bulletin board. He can still read Mayan glyphs, butdoesn't recall anything about the theft.

Sinclair

We haven't seenthe greaseball for a while. Go to Taylor Sinclair's office and besure to ask him for a photo of the Pacal carving. Take it, andscoot right over to the hospital. It jogs Henrik's memory, andyou learn that he stole the Pacal carving in order to preventsomeone more dangerous from finding it. He hid it so well even hecan't remember where it is. He gives you a key.

Laboratory

The key he gaveyou fits his desk. Examine the top of the desk, and find a numberfor the Chaco Canyon Cultural Center: 505-555-1222. Read the bookon operating the Dyna-Ham radio, and instructions for Morse Code.Open the top drawer and take the Zip disk. Open the bottom drawerand find three things: A sheaf of papers describing an expeditionhe shared with someone known as Big Bunny, a page of his personaltranslation notes, and a book with instructions for contactingthe smugglers. On page four, it says the password is the Nahuatlword for 'Snake.' Who do we knowwho comes from central America?

Consulado deMéxico

Talk toAlejandro about everything. Ask him EVERYTHING from the top down.To get the word for 'snake' he wants somedocuments in trade. Be sure to ask him about cinnabar, and yoursuspicions of Joanna. Some quick stops from here - Stop by thehospital and put Henrik's notes on the board. Then go to thehotel, and call Franklin Rose. Ask him about Prudence Rutherford,and get her telephone number. It's 1-785-555-7279. Don't call herjust yet, give Franklin time to talk to her. Docall the Chaco Canyon Cultural Center (1-505-555-1222.)Ask about the theft, Henrik, Sinclair, and a photo. Set the clockfor morning. Now you can call Prudence Rutherford.Be sure you DO NOT insult her about the Corn Growers Ball, or youwill be el-stucko. If you need to get un-stuck, call her back andapologize. You must get her to agree to send you the replica ofher stolen necklace.

The Hospital

Nowtry Henrik at the hospital. Take careful note of his work,especially the new glyph meaning 'stone.'

Henrik'sDisk

There areseveral important clues on this disk. Read the translation; it'snot essential. Open the Notes, and pay close attention to thefollowing: atanzahab is a Matchmaker; anecessary clue for the Quiz. The Prison of Stone uses a six-sidedjade lock. Whisperer - there must be a mechanism for escape. West:Henry Daddle, phone no. 1-605-555-3195. Copan Fool - use the HamRadio to obtain this one. Under the Contacts folder, learn thatthe password for the smugglers is 'snake' in Nahuatl. (Youalready know that from the book in his desk.)

When you exitthe computer, grab the phone and call Henry Daddle. He tells youhis daughter Penelope has the jade carving now. Call her at 1-605-555-3197and talk with her about Taylor Sinclair, (It turns out hisnickname is Big Bunny) and the painting with the rubber shark.While you are at the telephone, call ChacoCanyon again, and ask for a replica of thecarving. You will need to call them again later. Things arestarting to move now. Let's see if we can get that piece out ofthe painting. (Set the clock for morning before you leave.)

Poppy Dada'sArtwork

Go toSinclair's office. Talk to him. Take a cookie, then examine thepainting. Sinclair conveniently leaves the office. Lookingclosely at the painting, you find the jade piece! Substitute thecookie for the carving. Wow! That was easy.

Alone in theMuseum

Return to theMuseum. Go into the office, and Joanna should be missing. Peek inher microscope if you like, then look at the items on her desk.See the packing list? It's a copy of the one on the wall in theshipping room. Again, notice Number 1113, the Diego de Landacarving from Cuba. This is one of the items listed in Henrik'snotes. (See the blue photo frame? 'Gocats' is thescreen name of the gal who 'runs' the forums at HERInteractive. Cute.) Open the desk drawer, and takethe key.

Go to thefiling cabinet, open the drawer and take out the Pacal Provenancefile. Read the documents. Eight hundred grand for that littlebauble. Wow! The papers look in order to me, but Alejandro wantsto read them. Take the file to him.He tells you the Nahuatl word for 'Snake' in return.

Go see Henrikat the hospital, and talk about the six keys.

The HamRadio and the Smugglers

Let's go see ifwe can raise anybody on that Ham radio in the lab. Turn on thepower to the radio and - Oh No! We blew a tube. What now? Maybethat other radio in theexhibit case has a usable tube in it. Open the display case withJoanna's key, turn the radio so you can get to the side panel,and take the tube. It looks okay.

Back in thelab, install the replacement tube and turn on the power. That'sbetter. (I'll bet a lot of GameBoomers remember radios with tubesthat occasionally blow out. I certainly do.) Let's see, theinstructions said to tune into 2050 to get the code for the realfrequency. To do that, press the two, the zero, the five, thezero, and the 'Connect' button. The voice comes on andsays 'ocho...tres...dos...siete...uno.' That's 83271.The instructions said to take the last three numbers and attach azero, so 2710. Then add up all five digits, that's 21, and addthat to 2710. That comes to 2731. Try that frequency and see ifanybody's home. (If you happened to play with the radio before,and tune into this frequency, you got a message saying thischannel does not receive any transmissions.) Now you are told totransmit.

First, you mustsend the password, 'coatl.' This is an unusual Morsecode device, in that you can back up if you need to. Let's hopeyou don't need to. 'C' is dash-dot-dash-dot. So, pressthose symbols, then press 'send.' This transmits theletter 'C'. 'O' is dash-dash-dash; 'A'is dot-dash; 'T' is dash; 'L' is dot-dash-dot-dot.Press the send button after each group. Sending coatl gets therequest to send you intended message. The word to send is 'leche'.L = dot-dash-dot-dot, E = dot; C = see above, H = four dots. Youare told the package will be dispatched the fastest possible way.Now transmit the word 'vacas' meaning payment is sent.V = dot, dot, dot, dash and S = three dots.

The Next Day

Go to the Hotel.Set the clock to daytime, and call Sheila at the Chaco Canyon.She will be sending you something useful.

By this time,we are expecting three packages. The smuggler's, and shipmentsfrom Chaco Canyon, and Prudence. Have a look in the Shipping room.Go to the shipping dock, and there should be something there. Ifyou open it, and find a puzzle box with three faces, set the eyesso they are all crossed. (You can actually do it in four clicks.Number the eyes from left to right. Click in this order - 1, 2, 4,6.) The box can now be opened, and the jade piece is yours. Go tothe lab, and check your voice mail. Uh-oh, Joanna is in troublewith the Board of Directors. Call Franklin rose and talk to him.If you can get the Pacal carving back, maybe they'll un-suspendher.

VitalInformation

Go to thehospital and tell Henrik you received the piece from his friends.He now tells you that the Pacal is hidden inthe tomb at the bottom of the Temple, andthat Sonny was afraid of a coatimundi.Back to the museum with you. Go to the shipping room and check.Prudence's package could be there. If it is, take the jade piece.Let's head into the temple and tackle those quizzes and games.

LevelOne Quiz

Goup the steps into the pyramid. You will find three tasks. Be surealways to swipe your card before each task. Let's do the easiestone first. Straight ahead is a matching game. There are sixglyphs, and six words. If you have been a diligent explorer, youwill have seen all but one of these, scattered throughout thevarious exhibits. However, it is possible to solve this game withno knowledge, using the following procedure. Click on a glyph,then on a word. If you are correct, it will stay lit. Rememberthe pairing. It takes no time at all, using this brute-forcemethod, to learn which goes with which. Match them all, and'Ding' the bell says you are done.

Mayan Secret Box

Lookingaround the room, you see two computers, and a door with a key-slot.Go to the computer that is near the locked door, put your card inthe slot, and select either Activity Instructions to get somehelp, View your progress to see that you have satisfied the match-upgame, or take the five-question quiz. The answers are containedin the audio and video blurbs that go with the exhibits, and ityou have not been taking notes, or don't have a photographicmemory, you may need to re-visit some of the exhibits. This is awalkthrough, so I will provide the answers. The following tabletells you where do do your research, the lazy way is to click onthe question for a spoiler.

Question (Click on question to reveal answer.)

Location of Answer

E

M

3. What is the 260-day calendar called?

I

M

5. What is a modern language?

D

The other computer containsthe Bul game, where the object is to roll the 'dice' and move theappropriate steps. You go first, for two turns. You must rollonce, but can pass the second turn if desired. The computer mustalso roll, and can pass if desired.The advantage you have, is YOU decide whether the computer rollsor passes at its second turn. This gives you a big edge, becausewhen the computer's second turn is a threat to you, you can passhim, and roll yourself. This game is easy to beat, once you seehow to restrict the computer's choices. Passing all three taskson this level will activate your card to unlock the door. Descendto the Second level.

Level TwoQuiz

Level Twocontains three games as well. A five-question quiz, a Ball Game,and a Maze. (I HATE MAZES, and have said so for years. This oneis no more friendly than any other, except that there is a neatway to handle it. While you are negotiating the maze, press'M' and you will have a map thatshows the layout of the maze, and your current position. Allmazes should have this feature. THANK YOU H.E.R. Interactive!!)Just to show you what a sport I am, I am going to negotiate themaze first. See ya, smiling, I hope. Actually, the map isconfusing, because it is mirror-imaged, or something. You come toa corner, and the map shows a right turn is required, but in themaze itself, you must turn left. Confusing, but still usable.Even I got through this maze without cussing. By the way, thelogin is sjoon, and the password is spacebaby, found on Sonny'sdisk.

Here are thefive questions found in the quiz:

Question (Click on question to reveal answer.)

Location of Answer

Near O

C

Near H

H

Zip Disk

You need toplay the ball game. Throw the ball through the hoop by settingthe power and angle selections. As a rule, the farther away youare from the target, the more power you need, (usually) and alower angle. Figure it out yourself, or cheat byclicking here.

Level ThreeQuiz

You will now have access to the third, and lowest level. At the foot of the stairs is a small room with a Mayan calendar puzzle. The plaque says the challenge is to set the wheels so it reads 12 Kaban. Do it by placing this icon in the outer window (takes 16 clicks if I recall) and the number 12 in the inner window (11 clicks.) While you are there, also take note of the image for Lamat, the month that Pacal ascended to the throne. You will need to know what it looks like later.

Go toward thestairs, and around to the right, appreciating the exhibits on theway. In the next room, you find another match-up game. This one'slonger, but it works the same way. Here's the cheat,if you need it.Then, across the bridge is another quiz. (Do not try to gothrough that big wooden door yet. What animalwas Pacal afraid of? Remember what Henriktold you. This quiz contains only onequestion. Your card will now open Pacal's tomb. It is located inthe same alcove as the Calendar puzzle. Open the lid, move thejade mask and take the Jade. When you leave, be sure to take thelight-stick. Wow, high-tech stuff in a Mayan exhibit. Maybe Sonnywas onto something after all! Now go back to the wooden door atthe end of the creaky bridge, go through, and use your light-stickto find the exit.

Making aCasting

The exit placesyou in the garden. Go to the shipping room and pick up the finalpackage. It sure looks like a mold. Take it to the lab, and placeit under that device next to the Periodic Chart. Click on thegadget to bring it down, click again to create the casting. Openthe package and voilà.

Use the phoneto call Franklin Rose, Tell him the Pacal is safe, and you wantJoanna back. He agrees. Go see Joanna (you might have to resetthe time) and she gives you the code to that locked containerreferred to in the document on her desk. Open the box with thecode 0677, and now you have all six pieces. Time to assemble thekey. Use the turntable next to the pot you assembled. The baseappears there, and the first piece that must be installed is thetop. Rotate the base until the top fits, then press the side-piecesinto place. You can see what shape fits which side.

We'regetting there.

Now go to theExhibit where the calendar stonesare. (Location I.) Unlock the case, and take the stones. Closethe case, and go directly to the Monolith. Install the stones onthe monolith. The calendar must be set to the date the kingascended to the throne. Remember the information from the exhibitlocated at location J? It said the king took the throne on 6Lamat. Need to see what Lamat looks like? Click here.

Rotate theouter ring until Lamat is at the 9 o'clock position, then rotatethe number ring until six is there also. Click! A square blockslides inward. Try the key there. Rotate it until another blockslides in. Keep up the process until all four sides have beenunlocked. The door opens, and you are face-to-face with thescribe's mummy, and her notes. Look at the book. Oh! It's blank.Now what? (You can save your game if you like, but if you don'tsucceed in the next task, you get a Second Chance.

Taylor Sinclairappears, and you learn he has been behind all the trouble, justso he can get the scribe's writings and sell them on the blackmarket. He locks you in. There is not much air, you must actquickly and accurately. Use the light-stick. You are facing theexit. Turn around to face the mummy, click on her and take theobject from her jaws. Turn right once, facing the wall left ofthe exit, and look up. Find the spot to insert the object. Thenturn all the way around, facing the wall right of the exit, andlook down. (down-arrow) and move the stone lid. You happen tofind the real writings. Move them, and take the small object. Nowturn left and look up, finding the spot. Insert the object in theeye, and the door opens.

Congratulations DetectiveDrew, on solving another difficult case. See you in the next one.

Thisdocument may only be distributed with the express writtenpermission of the author, Tally Ho
The content of this document may not be altered in any waywithout the permission of the author.
Any proposed changes or additions to the walkthrough may besubmitted to
Tally Ho.
All images and concepts property of Her Interactive.

Mayan Secret Boxes

GameBoomersWalkthroughs and Solutions

AHam Radio5
BScribes8
CBicephalic14
DNumbers7
EPacal (1)1
FMaya Influence6
GBody Shaping9
HKings15
IPantheism3
JPacal (2)13
KTwins12
LBowls4
MZac Kuk2
NBall Game10
OBloodletting11

The password is Koko Kringle.

Mayan

Palenque

Zac Kuk

tzolkin

Itzamna

Quiche

Lady Xoc

Secret Box App

Bicephalic

Mayan Secret Box Set

huipil

Noble Man

Mayan Secret Box Set

atanzahab

Wooden Secret Box

XblanqueJaguar
KukulanWind
Yum CimilDeath
EckahauTraveler
IxchelMoon
BalacWar
TlalocRain
Ahau KinSun
Yum KaaxCorn